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| [17.05.2008] Hello Mr. Grabbag! |
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Hello,
for today we have got some short news and want to launch a grabbag. For those who are not familiar to the term "grabbag" we are going to explain it now. A grabbag is a collection of by the staff answered player-questions, but how does it work?
- you ask exactly one question - it should be a reasonable question - you send your question via forum pm to "Haldan"
Please be sure that your questions are comprehendible. Our grabbag will be launched erratical time intervals and you will have the opportunity to ask us your questions by the week-end.
Have fun forming your questions,
sincerely, your staff |
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| [12.05.2008] The sunny monday news |
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Suunshine, suunshiiine reggaaae ...
this week the news got quite short. Due to the very very nice weather and a lot of reallife activities we can not give you a great amount of news this week.
Over the time several bugs have been fixed and GM Teams have been built to implement special monster abillities. That means that many monsters in each realm will get overhauled step by step in the near future. So you as a player can learn the following sentence from now on: "Ok, I never died this way once!" :wink:
The quests for the horses are almost done. But they will only be given to you as the complete system which includes the horses has been finished. So please be patient.
We wish you many fun in game and possibly at the beach or in the open- air bath.
Your Staff |
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| [05.05.2008] Monday Late Night News |
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After having a turbulent weak due to patch 1.9 we are very happy to have finished a few things beneath 1.9 bugfixing.
Item-bonus system and item level-restrictions
At first the more or less unpopular but needed changes. During the last week many players mentioned that some of their equipment did not deliver boni anymore. The reason for this is the newly implemented item-bonus system which was missing for a too long time. All "magical items" will be influenced by the system meaning that they will no longer deliver any boni if the item-level is by far higher than the players level. Besides we are going to implement an item level-restriction system. Usually top-items like dragon drops are items with level-restrictions. If you want to find out if your character will be able to wear a certain item in future we suggest you to look up allakhazams item database.
Trophies and guild houses
It took quiete some time, but now that it is done preperators/taxidermists in capitol cities will offer you their help to make a trophy out of some monsters remains. These trophies could of course be placed in the soon available guild houses - we're already excited who will have the nicest guild house.
General News
As you already know we are currently busy working on the horse system. Our primary question was how to categorize the horses to best fit into Uthgards concept and we are now going to give you a short overview.
Tier1: The currently known lvl35 horses. They will boost your speed by 135%, but won't be available within rvr zones.
Tier2: The thouroughbreds are the lvl45 horses. These horses will not be available within rvr zones too, but will boost your speed by 150%. You need to finish a quest in order to be allowed to buy such a horse.
Tier3: The war horses. Their name says it all - horses available in RvR zones boosting your speed up to 150%.Of course you will have to work hard for the right to use such a horse. You need to finish a quest in order to be allowed to buy such a horse.
Tier4: Magical horses. There is not much known about these horses and the chance to achieve one will be quiet low
Finally we want to announce the monster abilities. Players of the realm Albion have been able to "test" the new monsters. Soon these monster abilities will be introduced to the rvr zones, so be aware brave heroes of your realms.
We wish you a lot fun in game
Sincerely, your staff |
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| [28.04.2008] Same procedure as _every_ Monday, James! |
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Even the toughest troll likes 'em - right, horses!
Our work on the salvaging system has been completed last week and the system got introduced successfully. We'd still like to mention that there is a chance of wrong values for one item or the other. If you find something amiss please contact one of the GMs. Another change affects our housing system. From now on, you can sell your houses to other players. You can find detailed instructions (and some notes on what to take care of) in the Housing Tutorial.
Improved Mounts:
Let's start with the real news. Throughout the next one or two weeks we are going to work on the horse system. Usually (i.e. on live servers), access to horses is granted by Champion Levels. Since Uthgard doesn't support them we are in need of a replacement. Our idea is to provide you with a series of quests which will offer you special tasks in the mainlands and - later on - in Agramon.
General News:
As already mentioned above you're now able to sell your houses. However, guild houses are still missing. So, if you come across a bewildered lurikeen with some woodman's tools chances are that it's Baldrug!
Recently, many mobs in Lyonesse have received some upgraded special abilities. Lyonesse is only a cornerstone of enhanced mob abilities. Other zones and realms will follow on short notice.
So, once again we're hoping that you enjoy your time playing on our server!
Regards, the staff |
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The official european servers will update to version 1.90 today. We will change the minimum on Uthgard to 1.90 in a few days. Please update to v1.90 as soon as possible!
(Execute the camelot.exe in your DAoC installation folder to update.) |
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| [23.04.2008] Monday (erm...Tuesday) News |
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Once again it's Monday (Tuesday actually :oops:) so this means -- Newstime!
As you might guess from the banner above we are heavily working on Uthgard's salvaging system. We don't want to forget to thank all players (and most prominently Kronos and Monty) for reporting all items which currently don't salvage for correct amounts of material. The salvaging system is supposed to be completed in the course this week, so we already want to give you some information:
Salvaging:
All items (except for DF items) will be handled by this system. The system is a slight variation of the known live servers' ROG (Random Object Generation) system. More specifically, this means: division into small, medium and large items. You can find a listing with the amount of material that you can expect from an item in Motog's Salvaging Guide. Please note that some minor adjustments might be necessary (as always).
General News:
As soon as possible - following the completion of the salvaging system - we want to concentrate on another highly desired feature: improved mounts. In addition to those features we are permanently working on optimizing your Agramon experience. This is also one of our main tasks at the moment.
To answer some calls regarding transparency of our work (and in the same time to answer possible questions) we are planning to copy Mythic's grab bag feature. We don't have any details, yet, but the basic idea is to answer some of your questions which haven't been dealt with in the forum. So, please remember to check there first (:arrow: )!
We also want to mention that we're noticing an increase in negative attitude of some community members towards the staff. We want to make it clear that this project is being done "for free" by sacrificing our spare time! (Well, maybe sacrificing isn't the correct word because Uthgard probably wouldn't exist if we saw no fun in it. But this is the main factor - fun. We do encourage well-funded criticism but we won't accept any harsh and unfounded accusations against members of the staff!
So, let's hope for an uneventful week and have fun in-game!!
Sincerely, your staff |
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Hello,
after intense discussions, thoughts and work we want to announce a few features of the comming hours/days.
Group RP-Bonus:
Over a long time discussed and even longer forgotten we have decided to implement a group-RP-bonus. Each additional group member will give you +10%RP meaning that you will be able to achieve an additional total RPbonus of +70%. So, if you decide to teamwork a target worth 1000RP that gave 125RP in a group will now be worth ~265RP.
(Eventually a few slight adjustments will follow)
Battlegrounds:
The following new RR-caps have been set.
Braemar 2L2 Wilton 3L2 Thidranki 4L2
These new upper limits have been set after detailed checks and are based upon the idea that players become able to almost reach a battlegrounds level cap before they have to leave the battleground due to their realmrank.
In the course of our battleground revamp we are going to create community polls in which you have the choice of 3zone maps per current battleground. These zonemaps will be used in the future so we suggest you to think for which zone your heart is beating for.
Braemar poll Wilton poll Thidranki poll
New Frontiers:
Within a short time RvR-Stablemasters will be accessible. They will speed up your travel to the battlefront, but come in with a slight perniciousness! Because the horses had a long run to the frontier and thatfor are tired they are no longer inexorable. This means that horse and rider can be attacked and that the rider will drop to the ground in case of an attack.
The stablemasters Rima Bartho, Sildan La'ith, Relana Boyd, Balliol Carrick, Frida Vindrsdottir und Ruger Ulfsson are looking forward to meet you.
Of course we have a lot of other additional things planned for the NF RvR which we are not going to tell you by now.
Have fun in game,
Your Staff |
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Hello community
from now on all battlegrounds have got new accesslevels:
Braemar 1-35 Wilton 36-43 Thidranki 44-49
The Realm Rank caps will stay as they have been before.
Also the enter to Darkness Falls has been changed. The homekeep will give you 1 point instead of 3. Agramon Keep will now give you 3 points as planned. All three inside the Agramon area will give you 2 points for raiding them.
More changes will follow. |
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We have restructured Agramon last night. In the central land there is now a keep without walls. It has a 25% bonus on both experience for levels 47+ and realmpoints.
In addition 3 towers have appeared in Agramon: Caer Benowyc Outpost, Bledmeer Faste Outpost and Dun Crauchon Outpost. The towers don't have simple bonuses like other keeps or towers. They control the access to the milegates. Each realm has an outpost tower of it's homekeep in Agramon. When it owns this tower, enemies can not pass the milegates to enter the homeland, until they claim the tower themselves.
These changes mean reduction of the RvR area and that the homekeeps are moved to the background. As a next step we will think about a resolution for the problem of the long running ways.
An adjusted Map for Agramon can be downloaded here . |
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| Short News: RvR Changes, RP Reset |
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Update: The following newspost was/is an April joke ;) ---
Hello Community
as we had a short meeting right now we decided to make a complete RP and RR reset due to further RvR changes. This also includes giving new joining players on Uthgard a chance by getting fair battles and a good enter in the new RvR zone.
The changes are already shown on the herald. There might be a few more datas left on some sites which is caused by a not linked connection to our gameserver. The characters will be updated by the next reboot which will be done in a few days as far as the RvR update has been finished.
So long,
Kuxi |
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NewsForum © 2006 Metty
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Uthgard Server Online |
| Player: | 122
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| Merchants: | 1259
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| Mobs: | 81503
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| Items: | 28922
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Last Update: | 18.05.2008 02:02:54
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Agramon Keep | | <Gesandte der Reichswaechter> | | 5 h |
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Thidranki Faste | | <Hexagone> | | 4 h |
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Caer Wilton | | <Spirit of Nature> | | 5 h |
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Dun Braemar | | 4 min |
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